//==============================================================================
// Special G Nemean Lion_anim.txt
//==============================================================================

//==============================================================================
define greekbirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX G Myth Unit Birth Effect
      }
   }
}

//==============================================================================
define soundwave
{
   set hotspot
   {
      version
      {
		Visualparticle Special G Nemean Lion Attack
      }
   }
}


//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Special G Griffon_BirthA
				connect HOTSPOT greekbirthSFX hotspot
			}
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Special G Griffon_idleA
         }
         version
         {
            Visual Special G Griffon_idleA
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Special G Griffon_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.64 false HeavyFall checkVisible 
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Special G Griffon_idleA
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Special G Griffon_walkA
			tag FootstepLeft 0.5 true   
			tag FootstepRight 0.10 true   
			tag FootstepLeft 0.55 true   
			tag FootstepRight 0.60 true
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Special G Griffon_FlailA
         }
      }
   }
}


//==============================================================================
anim attack
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Special G Griffon_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.46 true   
            tag GenericSound 0.01 true   
//-- end auto generated section
         }
			version
         {
            Visual Special G Griffon_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.43 true   
            tag GenericSound 0.01 true   
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim Gore
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Special G Griffon_boredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.40 true   
            tag SpecificSoundSet 0.00 false NemeanLionSpecialAttack checkVisible 
//-- end auto generated section
			connect TOPOFHEAD soundwave HOTSPOT
         }
      }
   }
}

//==============================================================================
anim whirlwindAttack
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Special G Griffon_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.40 true   
            tag SpecificSoundSet 0.15 false NemeanLionSpecialAttack checkVisible 
//-- end auto generated section
			connect TOPOFHEAD soundwave HOTSPOT
         }
      }
   }
}
//==============================================================================
anim JumpTakeoff
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual special g griffon_jump
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.41 false AnubiteLand checkVisible 
				tag SpecificSoundSet 0.50 false SwordSwing checkVisible 
//-- end auto generated section
				//Tag Attack 0.9 true
				connect hotspot eclipseSFX hotspot
			}
		}
	}
}

//==============================================================================
anim JumpFly
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual special g griffon_jump
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.41 false AnubiteLand checkVisible 
				tag SpecificSoundSet 0.50 false SwordSwing checkVisible 
//-- end auto generated section
				//Tag Attack 0.9 true
				connect hotspot eclipseSFX hotspot
			}
		}
	}
}